Overwatch Sunday. After you clear those file. This means that, on average, for a hit to miss on a 64 tick server and hit on a tick server, you have to be between 5. It's about time someone posted an in-depth explanation on how a servers tick rate really affects you. If you disagree, feel free to downvote I'm not stopping youbut please leave a well-reasoned comment explaining why you disagree. Want to add to the discussion? Shots hit better.
And a final note:
I was really good at infantry in this game, but it was really shitty. This post was meant to defuse the overall idea that a tick server will magically fix every problem people have with the game. For example "sdr ClientForceRelayCluster vie". Without any sort of proof based on implementation details or just statistical evidenceI can't commit to an answer on that issue, nor will I try to, as I personally don't prioritize bunnyhopping. In case you haven't noticed, there is a large population of players that assume that switching servers to a tickrate of will just magically make the game a ton better. You shoot at the beginning of an update cycle on the client. Nice but hit registration is calculated on the world snapshot you saw not the current one.