The choice in favour of a particular template will be made depending on the number of tanks in the queue and their Tier. Free format text: A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. If a player using a tier 1 vehicle were to compete against a player using a tier 10 vehicle, the player using the tier 1 vehicle has virtually no chance of winning the game session. Based on the near infinite combination of character attributes as used with various types and strengths of vehicles, it becomes difficult to match players for a gaming session so that each player is challenged without becoming bored or frustrated. Each battle session is assigned a battle level. Darmflorist 17 Posted 05 February -
US8425330B1 - Dynamic battle session matchmaking in a multiplayer game - Google Patents
I miss the argument why wg should do it and how this can increase they earnings, pls point it out, maybe i miss it. That and it has nothing to do with "gameplay discussion". A woman and radio range not http: This summary is not an extensive overview, and is not intended to identify key or critical elements or to delineate the scope of the claims. In another embodiment matchmaking server selects tanks so that a total weight of each type of vehicle on two teams is equal or near equal.
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