I guess the fact that the game is constantly switching engines makes the difference so much more noticeable. It is the act of looking at other player's screen to determine their positions, armament, avoid their attacks, or find them easily. I thought the games were promised to be delivered as they were at launch, and at launch the BR had almost zero spread in H3 more spread was patched in later. There is, however, a fine line between hiding and exploiting at times because of the many exploits that exist that allow players to access previously unreachable sections of the map. Cancel Save.
Thus, it's susceptible to actual lag which makes the shot leading even worse.
Outrageous Bullet Lag in Halo 3 Matchmaking
The act of sword canceling is similar to rocket bouncing in that it is used most commonly to access areas outside of the playable map. In most cases however, it is considered a noob tactic as a means to acquire "cheap" kills with a power weapon, primarily the energy sword or the shotgun. Console modifications can result in a console ban. The host can also use their Internet router and PC to monitor network connections and detect the IP addresses of other players. This glitch-exploitation is usually used to gain a vantage point as a means to snipe enemy players and not have to worry about being shot back in the process as being outside of the playable area means that enemies cannot hit you. I guess the fact that the game is constantly switching engines makes the difference so much more noticeable. The process of sword canceling involves the player wishing to go outside the map to stand against a glitched invisible wall and directly on top of the boosting player with the sword.